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The Angry Birds Movie (Theatrical)
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock![](https://img.topshopreview.com/images/I/41IDNddJMsL._SL160_._AC_SL160_.jpg)
Albita-Son
- ...ng learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/51EuDZ45uvL._SL160_.jpg)
4th Luminous Mystery (The Transfiguration)
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock![](https://img.topshopreview.com/images/I/51f7I-rdShL._SL160_.jpg)
It's Flooding Down in Texas
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock![](https://img.topshopreview.com/images/I/51FwqdHUMCL._SL160_._AC_SL160_.jpg)
Don't Count On It (Introductionpotatoman)
- ...winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/41ULPit81hL._SL160_._AC_SL160_.jpg)
The State of Affairs: Rethinking Infidelity
- ...winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/61dCI-tzSQL._SL160_._AC_SL160_.jpg)
The Best Pizza I Ever Had
- ...winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/91IjXaRn+SL._SL160_.png)
Clockwork Tales: Of Glass and Ink
- ...ng learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/51AcUe6eWhL._SL160_.jpg)
Tokidoki Unicorno Unicorn Frenzies Series 2 Phone Charm - Cleo
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock![](https://img.topshopreview.com/images/I/51WUCvLCsBL._SL160_._AC_SL160_.jpg)
Chameleon Games (The Crossing Trilogy Book 2)
- ...ng learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/41TPmMcurDL._SL160_.jpg)
Connect: Building Exceptional Relationships with Family, Friends, and Colleagues
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock![](https://img.topshopreview.com/images/I/21leVtAEhAL._SL160_._AC_SL160_.jpg)
The Art of Doing Science and Engineering: Learning to Learn
- ...winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
Check Stock![](https://img.topshopreview.com/images/I/41qfcexIesL._SL160_.jpg)
Nanocoatings: Principles and Practice from Research to Production Steven Abbott and Nigel Holmes
- ... remain the same. OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock